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1. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
This would remove a minor annoyance. I have forgotten scripts before, and probably will again. I suppose this will be a nice QoL chance more than anything else.
- by Commander IceQ - at 2017.06.09 10:57:12
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2. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
Misss Innocent wrote: One way to stop ghost training But I thought they killed that years ago? Wasn't it done around a year or so before they added the que? Or has "Ghost training" taken on a new meaning and I just missed the memo? Nevermin...
- by Commander IceQ - at 2017.06.09 07:06:38
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3. Fighters return and orbit - in Player Features and Ideas Discussion [original thread]
I was exaggerating.... I know the mechanics. Not the point of the post? I want fighters to return and orbit the carrier once the target is dead.... I do not expect them to make the fighters auto-aggro.
- by Commander IceQ - at 2017.03.19 17:41:35
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4. Hulk. Ore Hold and Jettison. - in Player Features and Ideas Discussion [original thread]
Or park all your hulks next to the Rorq and mine into the fleet hanger, compress, profit. Hulks are designed for high yield and with small ore hold, if you want a bigger ore hold use mackinaws. Main idea of the responses is, instead of wanting un...
- by Commander IceQ - at 2017.03.19 11:36:07
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5. Fighters return and orbit - in Player Features and Ideas Discussion [original thread]
Hi PLEASE PLEASE PLEASE Can you give fighters the same logic after target is destroyed to return and orbit the carrier? Like normal drones. I understand why they don't aggress like drones, but the fact that they just stop and go "Hey shoot us" is...
- by Commander IceQ - at 2017.03.19 11:02:27
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6. If I wanted to submit a new ship idea concept, can I do it? - in Player Features and Ideas Discussion [original thread]
Hi. I am not going to read a story. I came here hoping to see an interesting ship proposal, and I have seen nothing in 2 pages. I won't be surprised if this gets locked for the thread gets locked for redundancy, as it contains no features nor ideas.
- by Commander IceQ - at 2017.02.15 16:52:12
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7. Sticky:Dev blog: Sleeping beauty - How one of the oldest bugs in EVE ..... - in EVE Information Portal [original thread]
Maybe now non-coders will understand that finding a bug is sometimes a VERY challenging thing. Especially on something that is not easily re-producible. I have seen this bug on my Drone window a few times, and I have also seen the "CCP is not ev...
- by Commander IceQ - at 2017.02.15 16:33:00
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8. Chimera Model - in Player Features and Ideas Discussion [original thread]
On the comments of the Drake, I spent the 1st year staring at that model. It looks like an armour plate that fell off a bigger ship. I am not hating on it, some good examples mentioned in the tread so far, but I still am not a fan of the new d...
- by Commander IceQ - at 2017.02.14 16:08:36
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9. Chimera Model - in Player Features and Ideas Discussion [original thread]
Hi After last nights' o7 they showed a new model for the Chimera.... I have never been one to complain much about new models, but I really don't like the new model for the Chimera. There is nothing wrong with the current one (except maybe the spo...
- by Commander IceQ - at 2017.02.13 17:37:40
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10. Eve Online: Hardcore Mode - in EVE General Discussion [original thread]
After reading the tread I suppose I am not against the idea, but not for it either. Would depend on a lot of things. Here are some. * Same server * Can check a box in char creation to activate this. * ONLY available on Omega state. * If the mode...
- by Commander IceQ - at 2017.02.02 10:58:20
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11. ASB and Cap boosters - in Player Features and Ideas Discussion [original thread]
+1 Got my vote
- by Commander IceQ - at 2017.02.02 10:40:02
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12. Discontent of game design and mechanics - in Assembly Hall [original thread]
naPasik wrote: Quote: As for the "Hidden" message, if you get triggered by THAT obvious trolling... Maybe you should liquidate, donate then terminate I recon he should be investigated by Police...Real police in real life...not CONCORD ...
- by Commander IceQ - at 2017.01.31 09:27:14
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13. Discontent of game design and mechanics - in Assembly Hall [original thread]
naPasik wrote: Quote: Define a positive corp. Goonswarm have, for a decade, been a great place for newbies to go, provide free ships, skillbooks, help and advice to members. Every other nullsec bloc does the same thing, as do most of the p...
- by Commander IceQ - at 2017.01.31 06:43:34
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14. Presents Late for anyone else ? - in EVE General Discussion [original thread]
Shae Tadaruwa wrote: **** me, do people not read: https://community.eveonline.com/news/news-channels/eve-online-news/yoiul-festival-day-7-gift-15-merchandise-in-eve-store-until-january-10th/ Or a in game note to (like the refused refund) t...
- by Commander IceQ - at 2016.12.20 21:29:45
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15. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
My Little Friend wrote: I'm glad to see that CCP is focusing on fixing the real issues rather than wasting time on silly things like sov or incentives to fight over it. I quite look forward to seeing my titan wreck getting shot multiple times w...
- by Commander IceQ - at 2016.02.01 20:36:07
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16. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
I am with the 'NO' crowd in this. Though as some I have a few skills I would love to re-allocate the sp of, I do not support this. I do support rofflesausage, his suggestions answers your concerns in a more way that better supports the game: ro...
- by Commander IceQ - at 2015.10.16 14:50:40
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17. Orca Rebalance - in Player Features and Ideas Discussion [original thread]
Lugues Slive wrote: The issue with piloting an Orca in a mining fleet is that you end up sitting in some safe spot doing absolutely nothing which is both incredibly boring Wait... what? I have taken part an A LOT of mining ops, and NEVER has ...
- by Commander IceQ - at 2014.06.03 11:41:00
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18. Yellow wreck/loot - in Player Features and Ideas Discussion [original thread]
Jay BuHoBHy wrote: Hi, Why don't return back the yellow wrecks? I mean when you kill hostile/neut his wreck to be yellow. Friendly corp/ally/fleet wreck to be white. It will be more easy on massive fights to see which wrecks are friendly whic...
- by Commander IceQ - at 2014.05.19 18:55:00
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19. Time to extend the skill queue - in Player Features and Ideas Discussion [original thread]
Curious... I have read this entire thread... everyone (that is for it) is yelling "EXTEND!!" and yet no one has given a number to what to extend to... The "30 days" option is not good for me. I have a few skills for 30+ days. So how long? The bi...
- by Commander IceQ - at 2014.05.06 14:32:00
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20. Help me bring back the old strip miner animation! Support me! :)) - in Player Features and Ideas Discussion [original thread]
I kind of like the current animation... Makes it look more like the lasers are doing stuff... though they could make it brighter, the old beams really stood out on screenshots. :) If they do bring back an animation, I would prefer they bring back...
- by Commander IceQ - at 2014.05.06 13:41:00
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